Projector Brightness and Throw

The projector lumens a screen needs from its size, gain, and target foot-lamberts.

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Example

You enter

You get

Details, formula, and sources

With the throw distance from the throw ratio. The projection analog of lighting-beam's fixture photometry.

Required lumens = target foot-lamberts x screen area / gain; throw distance = throw ratio x screen width.

Standard AV screen-luminance identity (SMPTE-style targets, by name); foot-lamberts = lumens x gain / area.

Screen-luminance methods free at projector and screen maker technical pages.

Math aid for personal verification. Stop work and consult the qualified person on site if any number does not match the field condition.

Field names used by the API: screen_w_ft, screen_h_ft, screen_gain, target_foot_lamberts, throw_ratio, required_lumens, area_sqft, throw_distance_ft

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